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Starlink: uprising

Starlink: uprising

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Devlog

  • Ideas for our game concept
    January 29, 2020 by Falzock
    2
    #Rework, #Grid, #Compute Shader, #Space, #KSP, #solar system
    Starlink Devlog Hello, in this devlog we would like to talk a bit about the current state of the game and our main problems we are facing. First of all, our biggest problem is of course time. We can't... Continue reading
  • Starlink: Uprising 0.2.1 released
    October 27, 2019 by Max Schmoecker
    1
    After a long time, we finally released a new version! This are mainly minor changes for the player, but we reworked a lot of code so many things will be much easier in the future. Added German transla... Continue reading
  • Update to Version 0.2.0
    September 03, 2019 by Max Schmoecker
    2
    Yes, we did it! Our game has arrived in Version 0.2.0. After one month of improvements, you can fly through space and fight against other satellites with lasers and other great weapons. It’s possib... Continue reading
  • Changelog Version 0.1.6
    August 06, 2019 by Max Schmoecker
    Added new build object: corner Added 1 elite enemy Added restart button in escape menu Changed the time before repairing the main module of the player from 15 to 10 seconds Adjusted some enemy designs... Continue reading
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